	// One smooth curve down to the bottom.


setSpeed 0.5
setAccel 0.05 limit 1
straight above -30
setAccel -0.01 limit 0.5
right 5 angle 250 accel -0.047 0.2

fireBullet atPlayerLeft 15 all 150 150
//fireBullet atPlayerLeft 25 all 150 150

// angle = 190

left 0.2 angle 55 accel 0.002 X
left X angle 55 accel -0.002 0.2

right 0.2 angle 45 accel 0.01 X
right X angle 45 accel -0.01 0.2

straight wrapVert